LEAGUE GAMES
(Winter Rules) |
1. |
TIMES OF MATCHES |
|
Matches shall
commence at 7.30pm, or at 7.00 pm where there is only one carpet
available. |
2. |
TEAMS |
(a) |
Teams to consist
of 12+ players, with a minimum of 9. |
(b) |
Each block will
consist of 4 players. |
(c) |
Blocks will be
declared as per the League score sheets. |
(d) |
Where a team fields
less than 12 players the following rules will apply:
Please note that Skips will not be eligible to play more than
twice |
|
at a 2 mat
venue: |
|
Home Team
The
Team Captain declares the players and their positions for Blocks
2 & 3 with Block 1 being short. To fill the vacant positions
in Block 1, a random draw is made by the opposing Captain from
those playing in Block 3 (excluding the skip) for the first game
and Block 2 (excluding the skip) for the second. The Team Captain
will then declare the players positions in Block 1, whilst ensuring
that no one plays in the same position more than twice. |
|
Away Team
As
above but with Block 2 being short and being completed using
players from Block 3 for the first game and from Block 1 for
the second game. |
|
at a 1 mat
venue: |
|
The Team Captain
declares the players and their positions for Blocks 2 & 3
with Block 1 being short. To fill the vacant positions in Block
1, a random draw is made by the opposing Captain from those playing
in Block 3 (excluding the skip) for the first game and Block
2 (excluding the skip) for the second. The Team Captain will
then declare the players positions in Block 1, whilst ensuring
that no one plays in the same position more than twice. |
3. |
DURATION OF
MATCHES |
|
Each match will
consist of 6 games, each game will consist of 6 ends with exception
of matches held at venues with only one carpet when games will
consist of only 5 ends. In this case the total shots scored will
be multiplied up by 20% (rounded down). |
4. |
PRACTICE |
|
There will be
no practice ends at League matches, Cup matches or Tournaments. |
5. |
THE RESPONSIBILITY
OF THE CAPTAINS |
(a) |
The Captains shall
declare their teams in their positions, in blocks as per the
league score sheets before the match commences. Once the match
has started there will be no change of position except in the
case of illness or other emergency, in which case a substitution
may be made. (see rule 2.5 of E.C.B.A. rules) |
(b) |
It is the responsibility
of the home Captain to send the result sheets to the Fixtures
Secretary after each league match. |
(c) |
Before the commencement
of the match the Captains shall toss a coin with the winner choosing
the colour of woods they will bowl and whether they will bowl
first or second. (ref: delete Skips for Captains in E.C.B.A rules) |
(d) |
If a match has
to be cancelled the home Captain will inform the Fixtures Secretary. |
6. |
RULES OF PLAY |
(a) |
Each of the four
players in the block will bowl two woods. |
(b) |
It is the responsibility
of the Skip to nominate one member of his block to give advice
when he is bowling. Instructions must only be given by this nominated
person. |
(c) |
Disabled bowlers
will be allowed to adopt a comfortable stance and if required
have the use of a tube which may be placed up to two feet down
the carpet. |
7. |
SCORING |
|
Two points will
be awarded to the team winning a game. One point will be awarded
to each team in a drawn game. Two points will be awarded to the
team with the most shots at the end of the match. One point will
be awarded to each team if shots are tied at the end of the match.
A total of fourteen points are played for at each match. |
8. |
EQUIPMENT |
|
Respect all equipment.
DO NOT STAND ON CARPETS. |
KNOCKOUT CUP
(additions / variations to Winter League Rules) |
1. |
GAMES |
|
Each match up
to and including the semi-final stage is played on a home and
away basis. The final will be held at a neutral venue. |
|
The first leg
will be played at the venue of the team drawn first, unless otherwise
agreed by the two competing teams. The matches must be played
during the period specified in the fixtures calender, on dates
convenient to both teams . |
2. |
DURATION OF
GAMES |
|
Each leg shall
be played over 6 games with 7 ends in each game, with exception
of legs held at venues with only one carpet when games may consist
of only 5 ends (please note that no adjustment in the score will
be made to compensate for the reduced number of ends). Shots
only will count. |
3. |
MATCH RESULT |
|
The result of
the match will be decided on the total shots scored over the
two legs. |
4. |
TIED GAMES |
|
Before play commences
in the second leg the Captains shall nominate one block each,
to play an extra end to decide the result should the aggregate
scores be tied. |
5. |
SCORESHEETS |
|
The score sheet
from the first leg will be retained for reference until the second
leg has been completed. Both sheets are then to be sent to the
Fixtures Secretary. |
JUNIOR COMPETITION |
1. |
ELIGIBILITY |
|
To be eligible
to play in this tournament players must be under 16 years of
age on the date of the competition. |
2. |
ENTRY TO OTHER
COMPETITIONS |
|
Juniors will be
eligible to play in all other tournaments organised by the League. |
TOURNAMENTS |
1. |
COMPETITION
RULES |
|
The tournament
committee will have responsibility for setting the rules for
each competition, ie group structure, number of ends, number
of woods, time limits, knockout qualification, entry fees, etc. |
2. |
COMPETITION
DRAW |
|
The draw for the
competitions will be made by the tournament committee.
For all competitions, the draw will be adjusted in order to avoid
teams being drawn in the same group as another team from the
same club, except where the number of teams entered by a club
is such that it cannot be avoided.
The draw for the knockout stages of the competitions will not
take into account teams from the same club playing one another. |
3. |
GROUP MATCHES |
|
Games will played
to the whistle. If the jack is in place before the whistle is
blown to signal the end of the game that end may be completed.
Two points will be awarded to the winner of a game and one point
to each team in the case of a draw. |
4. |
GROUP QUALIFICATION |
|
Group positions
will be determined in the following order: |
(a) |
Points |
(b) |
Shots for |
(c) |
Shots against |
(d) |
The results of
the match played between the tied teams |
(e) |
The number of
ends won in the match between the tied teams |
(f) |
Number of ends
won in all group matches |
(g) |
A single end play-off
between the tied teams |
5. |
KNOCKOUT ROUNDS |
|
Qualification
for the knockout rounds will be determined on the same basis
as Group positions.
Matches up to the Quarter Finals will be played to the whistle,
thereafter games will be untimed. If the scores are tied at the
end of a game an extra end will be played. In this event there
will be a coin toss with the winner deciding who will bowl first. |
6. |
PENALTIES |
|
Any team (player)
not present when the whistle is blown to start their game will
lose the first end and 2 shots. After five minutes the game will
be forfeit and a score of 8-0 awarded against the absent team
(player). |